#include "StateAttack.h"

namespace NS_AIPlay
{
    CStateAttack::CStateAttack() : IState(E_AI_STATE_ATTACK)
    {
    }

    CStateAttack::~CStateAttack()
    {
    }

    IState* CStateAttack::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }
    void CStateAttack::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStateAttack::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStateAttack::OnExit(ST_ACTOR& actor)
    {
    }
}
